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Save States

A save state is a snapshot of the whole game at one moment. They're separate from the game's own saves, which are called battery saves and are kept in Saves/.

Making and loading states

Button Does
SELECT + R1 Save a state
SELECT + L1 Load the most recent state
Double tap MENU Open the switcher

Each game keeps up to 10 states. Saving an 11th throws out the oldest.

The switcher

Double tap MENU in game, or pick States from the in-game menu. Your states are laid out like a stack of polaroids from newest to oldest.

Button Does
Left / Right Flick through the states
A Load the one on screen
Y Delete the one on screen
X Undo the last save or load
B Back to the game

Deleting a state requires confirmation. If you are sure press X to delete it. Note: once it's gone, it's gone.

Undo

Saved over a good moment? Loaded the wrong one? Open the menu and select Undo Load or Undo Save within 30 seconds.

  • Undoing a save removes the state you just made, and brings back the one it pushed out if you were already at 10.
  • Undoing a load puts the game back the way it was before you loaded.

The resume state

On top of your 10, slot keeps one more that you never see: the resume state. That's what a tap of A on the shelf loads.

slot writes it:

  • every 5 minutes while you play
  • when you close the lid or tap POWER
  • when you power off
  • when you eject, if the Save State on Eject setting is on
  • when the battery hits 5% and slot powers off to protect your saves

There are two options in Settings → Gameplay that control this:

  • Load State on Insert decides whether putting a cart in loads it. Off means every cart starts fresh including when powering on.
  • Save State on Eject decides whether ejecting writes it.

States and cores

States are tied to the emulator that made them. Switch a GBA game from mGBA to gpSP and you will have no save states. Switch back and they're all still there.

States live in States/. See Storage Reference.